11 research outputs found

    An Electronic Voting System Using GSM Mobile Technology

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    Electronic voting systems have the potential to improve traditional voting procedures by providing added convenience and flexibility to the voter. Numerous electronic voting schemes have been proposed in the past, but most of them have failed to provide voter authentication in an efficient and transparent way. On the other hand, GSM (Global System for Mobile communications) is the most widely used mobile networking standard. There are more than one billion GSM users worldwide that represent a large user potential, not just for mobile telephony, but also for other mobile applications that exploit the mature GSM infrastructure. In this paper, an electronic voting scheme using GSM mobile technology is presented. By integrating an electronic voting scheme with the GSM infrastructure, we are able to exploit existing GSM authentication mechanisms and provide enhanced voter authentication and mobility while maintaining voter privacy

    Challenge and Creativity: Using.NET Gadgeteer In Schools

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    This paper reports on a study carried out in secondary schools in the UK with students learning to use.NET Gadgeteer, a rapid prototyping platform for building small electronic devices [32]. A case study methodology has been used. Some of the students involved in this four-monthlong project had some prior background in computer programming whereas for others this was completely new. The teaching materials provided a two-phase model of learning: an instruction phase followed by a creative phase, the latter utilising a bricolage approach to learning programming [30]. The aim of the pilot was to generate an interest in building devices and stimulate creativity. The research found that the tangible nature of the.NET Gadgeteer modules helped to engage the students in becoming creative, and that students valued challenges with which they were not usually presented within the curriculum

    Towards the Secure Initialisation of a Personal Distributed Environment

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    The Personal Distributed Environment, or PDE, represents a new concept of a computer network that takes a user-centric view of personal devices to create a purely virtual personal network. A PDE integrates all devices that are relevant to a user, regardless of their location, current role, or their specific capabilities. In this paper we present an overview of the PDE concept and describe how such an environment may be constructed. Since the user’s devices may be located in several different security domains, our focus is on the secure initialisation of the PDE and to that end, we introduce a step-bystep procedure describing how user’s devices will join the network in a secure manner.
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